دومین نمره Resident Evil 6 منتشر شد

در ۱۳۹۱/۰۷/۰۱ , 15:45:33
Resident Evil 6, شرکت کپکام (Capcom)

دومین نمره عنوان محبوب کپ کم که انتظارات از ان بسیار بالا است یعنی Resident Evil 6 منتشر شد . چندی پیش مجله OPM به Resident Evil 6 نمره بسیار خوب  ۹۰ از ۱۰۰ را داد . مجله OPM در مورد این عنوان گفت :

((تنوع در این عنوان بیشتر از هر نسخه دیگری دیده می شود اما با این که داستان بازی مسخره تر از انی  است که جدی گرفته شود با این حال جالب توجه است . این عنوان  برای افرادی که سال ها با ان زندگی کرده اند بسیار جالب است و یک عنوان فراموش نشدنی را برای ان ها به ارمغان می اورد  ))

Resident Evil 6, شرکت کپکام (Capcom)

Resident Evil 6 در تاریخ ۲ اکتبر برای PS3 و Xbox 360 عرضه می شود . نسخه PC این عنوان کمی دیرتر عرضه می شود .


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    1. Insight Factor Review 5 out of 10 :

      I’ve always been a huge fan of Resident Evil and, in the light of this, what has been done by Capcom with Resident Evil 5 was a real blow to the heart … and certainly not just for me. That same series that once I had gained by its intensity and its wonderful basic concept, had become a shadow of itself.

      RE5 would in fact have represented an evolutionary step for the series but unfortunately it turned out exactly the opposite: a deep decline that betrayed not only the historical tradition of the series, but also the legions of fans believe that Capcom would be able to take advantage of the hardware new generation to bring the final Resident Evil, and not a mediocre TPS.

      In the face of all this the announcement of Resident Evil 6 I excited much. The great promises made by Capcom in the months leading up to the release, then, I was never convinced and after a first, represented by the two ugly disappointment demo of the game – which honestly was hoping not fully reflect the final version – I had to surrender finally: the Resident Evil we knew does not exist anymore, Capcom has definitely lost and all we have to do is live on memories.

      Memories of intense nights in thrilling environments treated in an almost manic. Memories of ingenious puzzles that put to the test our nerve and our logical skills. Memories of a constant struggle for survival against enemies not always be eliminated, it was necessary to think and plan before opening fire as in any Gears of War. Remember, just because here there is no trace of anything of what I just described.

      Having spent a whole year to worship the series, I’d really like to be able to concentrate on the few positive aspects of Resident Evil 6, such as its good co-op, the IA very valuable friend, or the ability to play as multiple characters, but just can not. I can not because it would be like to lie to myself and especially to you. It would be like denying everything I’ve always believed and my philosophy.

      The sad and painful reality is that if this mediocre product does not bear the name of Resident Evil, would be used to get an infinite amount of sufficiency risicate by the international press and, advancing rapidly towards the baskets of EUR 20 games that are usually found in the most common supermarkets. But we all know that things will be different, most likely the game will receive good grades and in all likelihood, I will be overwhelmed by the negative comments of any kind to insult me ​​and my work.

      But you know what? I do not care, because in an increasingly influenced by unforeseeable economic factors and working relationships, there is a desperate need for clarity.

      Resident Evil 6 is a mediocre game, from all points of view, and this is clearly visible from the earliest minutes. After the excitement related to the fact many people proposed, each characterized by specific features, and a history all in all good – at least initially – it is impossible not to notice the huge limitations of the product. Capcom limits that could and should be resolved due to the feedback of the e hisafter RE5 … but apparently our opinion does not matter that much.

      Resident Evil 6 is a mediocre game, from all points of view, and this is clearly visible from the earliest minutes. After the excitement related to the fact many people proposed, each characterized by specific features, and a history all in all good – at least initially – it is impossible not to notice the huge limitations of the product. Capcom limits that could and should be resolved due to the feedback of the e hisafter RE5 … but apparently our opinion does not matter that much.

      RE6 proposes in fact, almost en masse, the very same mechanics of the previous chapters with all their traditional shortcomings: the characters are all very woody to control, and even the ability to shoot them as they walk, their mobility has not received any real optimization.

      And this issue, unfortunately, has an impact on many aspects of the experience. The phases of exploration, for example, are often frustrating and the same is said for the shootings, too static and therefore unrewarding despite a mediocre cover system. But the worst of the worst as the system of combat, characterized by few, trivial movements in style Pinocchio, thanks to the inability to lock on targets and a camera too close to the star of the moment, are almost always in touch targets..

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    2. always in touch targets rather than hit them.

      Excessive predisposition action experience, as emphasized by Resident Evil 5 is also a constant in this sixth chapter. Hoping that Capcom would do something to limit it? You are wrong because the puzzles are few and dull for conceptual depth, but what is worse is that when we are faced with a kind of horror that The Expendables in key sometimes leads even ridiculous. An example? There are zombies equipped with machine guns and some you have the coolness needed to handle a sniper rifle.

      Yes, you read that right. Despite an AI that still does not shine for its dynamism, the zombies now have a partially functioning brain and are therefore able to handle firearms of any kind with reasonable accuracy … even combining their use meat shields arising from any damaged limbs. In short, a kick to the balls for any purist series which, although figuratively, it hurts as much as a real one.

      Where are the undead distressing than once? Why overturn this aspect of the experience? Suffice it to say that my first encounter with a gunner zombies made me want to cut my jugular with the instruction manual … and not add anything else.

      If we add to this then a tracking system does not always convincing, a cover system woody, of the boss fight anything but prohibitive, and an amount of resources that between ammunition and curative items resets the sense of insecurity typical of the series, what follows is unable to guarantee a gaming experience great incentives and rewards. In short, there is nothing even remotely comparable to what Capcom was used to propose the dawn of the brand.

      And by analyzing the technical sector, the situation does not improve as much as would be expected. Beyond the more valuable polygonal models of the main characters, enemies and bosses, locations, although very large, you show little inspired, no charm and certainly not enough attention to detail. In a word, trivial, which makes the comparison with those of the first chapters rather embarrassing, at least in terms of style. And that’s not counting the very low interaction with the elements of contour, texture washed out colors, often low resolution, enemies that interlock with each other and with the main characters, and the occasional presence of invisible walls that make a lot

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    3. conclusion:

      “And ‘no getting around it: Resident Evil is dead and this sixth chapter does nothing but increase the sense of nostalgia and sadness of those who still has fond memories of the early chapters of the series. Resident Evil 6 differs in fact, in a more and more marked, from the definition of “survival horror” and also judging it for what it is actually really, which is a TPS, the title Capcom fails to propose an experience level, in line with that offered by the best exponents of the category.

      A basic concept and now largely superseded, especially in terms of gameplay, and a history of poor bite dotted objectives so trivial as boring as it can get in this disappointing sequel, with merit, in the Hall of Fame series of falls in misfortune, so going to join Silent Hill, his great rival of an era that, alas, will never return.

      R.I.P. Resident Evil – in the hope, probably in vain, that Capcom decides to exhume again for stuprarne once again the essence and ruin what little that is left of his good name.”

      Yeah, don’t think i’ll bother reading the rest of this review

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    1. سخن نهایی این نقد نوشته که:
      رزیدنت اویل مرده است و نسخه ی ششم از ژانر Survival Horror بسیار دور است بار دیگر کپکام رزیدنت اویل را قبر کرد.

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  1. به شدت منتظر این بازی ام . یکی از بهترین های امسال میشه . اما با این قیمت هایی که بازی ها دارن فکر نکنم اوایلش بشه خریدش . ۵ شنبه ای رفتم pes 2013 رو بخرم طرف میگه ۱۸۰ تومن :( خیلی مسخرس به خدا . البته برا xbox دارا خوبه نوش جونشون بازی کنن و کیفش رو ببرن . شاید ماهم رفتیم و یکی خریدیم :wink:

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    1. آره دوست مهربانم.
      منم از چند جا قیمت کردم بسته به ریجنش از ۱۷۰ تا ۱۸۵ بود.
      واقعا دیگه باید با بازی ارژینال خداحافظی کرد. :(
      البته فعلا با همون PES12 سر کن،چون تفاوت زیادی با PES13 نداره :wink:
      ———————————–
      SONY make.believe

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    2. “البته فعلا با همون PES12 سر کن،چون تفاوت زیادی با PES13 نداره” :-?
      نه عزیز من چشم بصیرت میخواد تفاوت را احساس کردن . یعنی واقعا تفاوتی ندیدی :-?

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    3. آره رفیق . راست میگی واقعا باید فعلا فعلنا با بازی های اوجینال خدافظی کرد :( . البته من سه تا انحصاری رو میخرم :D . میدونی که کدومارو میگم . the last of us , god of war , beyond رو باید خرید ، همون روز اول هم باید خرید هر چند تومن هم باشه میخرمشون چون واقعا ارزشش رو داره . اره دیگه فعلا باس باهمون pes 2012 خدمون رو سرگرم کنیم :-|

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  2. داش siren اینایی که مثلا هوادار نشون میدن معلومه که تازه برای اولین بار دارن سری رزیدنت اویل ۶ تجربه میکنن. نمیدونن یه رزیدنت اویل ۲ و نمسیس یه زمانی رو پی سی خود نمایی میکرد. رزیدنت فقط زمان میکامی.

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    1. راس میگه منم ps2 داشتم رزیدنت اویل ۲ رو اصن میترسیدم از تو کیف سی دی درارم :D
      ولی یه بار با عموم نشستیم بازیش کردیم…از اون موقع به بعد اصن سی دی شو از تو دستگاه در نمی اوردم. اینقدر باش حال کرده بودم که کلا ترسم ریخته بود البته با سطح اسان میزدم کلا تیراش تموم نمیشد :D :P :mrgreen: :D
      البته اون موقع بچه بودم نمیتونستم معما هاشو حل کنم :cry: :D

      ۰۰

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